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BREW C++ Class Library & GUI Framework & XML Middleware : SophiaFramework 4.1 |

The SFXBevelColor class is composed of 3 colors of the SFXRGBColor class: light color(L), base color(B), and dark color(D) for the 3-D looking rectangle(bevel). This class is used to draw the responder.
The light color(L) is the color to draw the left edge and top edge of the bevel. The base color(B) is the color to draw the inside, right-top vertex, and left-bottom vertex of the bevel. The dark color(D) is the color to draw the right edge and bottom edge of the bevel. By using these 3 colors, the bevel can be drawn in 3D effect.
In the functions of the SFXBevelColor class, 255 or 0 will be returned as return value when result value of color operation is over 255 or under 0, respectively.
| Constructor/Destructor |
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SFXBevelColor( Void ) Constructor of SFXBevelColor class.
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SFXBevelColor(
SFXBevelColorConstRef param
) Constructor of SFXBevelColor class.
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SFXBevelColor(
SFXRGBColorConstRef light
, SFXRGBColorConstRef base
, SFXRGBColorConstRef dark
) Constructor of SFXBevelColor class.
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SFXBevelColor(
SFXRGBColorConstRef plain
) Constructor of SFXBevelColor class.
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SFXBevelColor(
UInt08 red
, UInt08 green
, UInt08 blue
, UInt08 alpha
) Constructor of SFXBevelColor class.
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SFXBevelColor(
UInt08 mono
, UInt08 alpha
) Constructor of SFXBevelColor class.
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| Public Functions | |
|---|---|
| SFXBevelColorRef |
Add(
SFXBevelColorConstRef param
) Add( UInt08 mono , UInt08 alpha ) Add( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Add( SFXRGBColorConstRef plain ) Add( SFXRGBColorConstRef light , SFXRGBColorConstRef base , SFXRGBColorConstRef dark ) Add a specified value to the RGBA value.
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| SFXBevelColorRef |
AddAlpha(
UInt08 param
) Add a specified value to the A value.
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| SFXBevelColorRef |
AddBase(
SFXRGBColorConstRef param
) AddBase( UInt08 mono , UInt08 alpha ) AddBase( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Add a specified value to the RGBA value of base color.
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| SFXBevelColorRef |
AddBaseAlpha(
UInt08 param
) Add a specified value to the A value of the base color.
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| SFXBevelColorRef |
AddBaseBlue(
UInt08 param
) Add a specified value to the B value of the base color.
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| SFXBevelColorRef |
AddBaseGreen(
UInt08 param
) Add a specified value to the G value of base color.
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| SFXBevelColorRef |
AddBaseRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) AddBaseRGB( UInt08 mono ) Add a specified value to the RGB value of base color.
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| SFXBevelColorRef |
AddBaseRed(
UInt08 param
) Add a specified value to the R value of the base color.
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| SFXBevelColorRef |
AddBlue(
UInt08 param
) Add a specified value to the B value.
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| SFXBevelColorRef |
AddDark(
SFXRGBColorConstRef param
) AddDark( UInt08 mono , UInt08 alpha ) AddDark( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Add a specified value to the RGBA value of dark color.
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| SFXBevelColorRef |
AddDarkAlpha(
UInt08 param
) Add a specified value to the A value of the dark color.
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| SFXBevelColorRef |
AddDarkBlue(
UInt08 param
) Add a specified value to the B value of dark color.
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| SFXBevelColorRef |
AddDarkGreen(
UInt08 param
) Add a specified value to the G value of the dark color.
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| SFXBevelColorRef |
AddDarkRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) AddDarkRGB( UInt08 mono ) Add a specified value to the RGB value of the dark color.
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| SFXBevelColorRef |
AddDarkRed(
UInt08 param
) Add a specified value to the R value of dark color.
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| SFXBevelColorRef |
AddGreen(
UInt08 param
) Add a specified value to the G value.
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| SFXBevelColorRef |
AddLight(
SFXRGBColorConstRef param
) AddLight( UInt08 mono , UInt08 alpha ) AddLight( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Add a specified value to the RGBA value of the light color.
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| SFXBevelColorRef |
AddLightAlpha(
UInt08 param
) Get the Add a specified value to the A value of light color.
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| SFXBevelColorRef |
AddLightBlue(
UInt08 param
) Add a specified value to the B value of the light color.
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| SFXBevelColorRef |
AddLightGreen(
UInt08 param
) Add a specified value to the G value of the light color.
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| SFXBevelColorRef |
AddLightRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) AddLightRGB( UInt08 mono ) Add a specified value to the RGB value of the light color.
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| SFXBevelColorRef |
AddLightRed(
UInt08 param
) Add a specified value to the R value of light color.
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| SFXBevelColorRef |
AddRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) AddRGB( UInt08 mono ) Add a specified value to the RGB value.
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| SFXBevelColorRef |
AddRed(
UInt08 param
) Add a specified value to the R value.
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| Bool |
Equals(
SFXBevelColorConstRef param
) Equals( UInt08 mono , UInt08 alpha ) Equals( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Equals( SFXRGBColorConstRef plain ) Equals( SFXRGBColorConstRef light , SFXRGBColorConstRef base , SFXRGBColorConstRef dark ) Check whether the RGBA values of this bevel color equal those of a specified bevel color or not.
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| Bool |
EqualsRGB(
SFXBevelColorConstRef param
) EqualsRGB( UInt08 mono ) EqualsRGB( UInt08 red , UInt08 green , UInt08 blue ) EqualsRGB( SFXRGBColorConstRef plain ) EqualsRGB( SFXRGBColorConstRef light , SFXRGBColorConstRef base , SFXRGBColorConstRef dark ) Check whether the RGB values of this bevel color equal those of a specified bevel color or not.
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| SFXRGBColorConstRef |
GetBase( Void ) Get the RGBA value of the base color.
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| UInt08 |
GetBaseAlpha( Void ) Get the A value of the base color.
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| UInt08 |
GetBaseBlue( Void ) Get the B value of the base color.
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| UInt08 |
GetBaseGreen( Void ) Get the G value of the base color.
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| UInt08 |
GetBaseRed( Void ) Get R value of the base color.
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| SFXRGBColorConstRef |
GetDark( Void ) Get the RGBA value of the dark color.
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| UInt08 |
GetDarkAlpha( Void ) Get the A value of the dark color.
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| UInt08 |
GetDarkBlue( Void ) Get the B value of the dark color.
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| UInt08 |
GetDarkGreen( Void ) Get the G value of the dark color.
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| UInt08 |
GetDarkRed( Void ) Get the R value of the dark color.
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| SFXRGBColorConstRef |
GetLight( Void ) Get the RGBA value of the light color.
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| UInt08 |
GetLightAlpha( Void ) Get the A value of the light color.
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| UInt08 |
GetLightBlue( Void ) Get the B value of the light color.
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| UInt08 |
GetLightGreen( Void ) Get the G value of the light color.
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| UInt08 |
GetLightRed( Void ) Get the R value of the light color.
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| SFXBevelColorRef |
Set(
SFXBevelColorConstRef param
) Set( UInt08 mono , UInt08 alpha ) Set( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Set( SFXRGBColorConstRef plain ) Set( SFXRGBColorConstRef light , SFXRGBColorConstRef base , SFXRGBColorConstRef dark ) Set the RGBA value.
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| SFXBevelColorRef |
SetAlpha(
UInt08 param
) Set the A value.
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| SFXBevelColorRef |
SetBase(
SFXRGBColorConstRef param
) SetBase( UInt08 mono , UInt08 alpha ) SetBase( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Set the RGBA value of the base color.
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| SFXBevelColorRef |
SetBaseAlpha(
UInt08 param
) Set the A value of the base color.
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| SFXBevelColorRef |
SetBaseBlue(
UInt08 param
) Set the B value of the base color.
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| SFXBevelColorRef |
SetBaseGreen(
UInt08 param
) Set the G value of the base color.
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| SFXBevelColorRef |
SetBaseRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SetBaseRGB( UInt08 mono ) Set the RGB value of the base color.
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| SFXBevelColorRef |
SetBaseRed(
UInt08 param
) Set the R value of the base color.
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| SFXBevelColorRef |
SetBlue(
UInt08 param
) Set the B value.
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| SFXBevelColorRef |
SetDark(
SFXRGBColorConstRef param
) SetDark( UInt08 mono , UInt08 alpha ) SetDark( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Set the RGBA value of the dark color.
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| SFXBevelColorRef |
SetDarkAlpha(
UInt08 param
) Set the A value of the dark color.
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| SFXBevelColorRef |
SetDarkBlue(
UInt08 param
) Set the B value of the dark color.
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| SFXBevelColorRef |
SetDarkGreen(
UInt08 param
) Set the G value of the dark color.
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| SFXBevelColorRef |
SetDarkRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SetDarkRGB( UInt08 mono ) Set the RGB value of the dark color.
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| SFXBevelColorRef |
SetDarkRed(
UInt08 param
) Set the R value of the dark color.
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| SFXBevelColorRef |
SetGreen(
UInt08 param
) Set the G value.
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| SFXBevelColorRef |
SetLight(
SFXRGBColorConstRef param
) SetLight( UInt08 mono , UInt08 alpha ) SetLight( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Set the RGBA value of the light color.
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| SFXBevelColorRef |
SetLightAlpha(
UInt08 param
) Set the A value of the light color.
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| SFXBevelColorRef |
SetLightBlue(
UInt08 param
) Set the B value of the light color.
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| SFXBevelColorRef |
SetLightGreen(
UInt08 param
) Set the G value of the light color.
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| SFXBevelColorRef |
SetLightRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SetLightRGB( UInt08 mono ) Set the RGB value of the light color.
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| SFXBevelColorRef |
SetLightRed(
UInt08 param
) Set the R value of the light color.
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| SFXBevelColorRef |
SetRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SetRGB( UInt08 mono ) Set the RGB value.
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| SFXBevelColorRef |
SetRed(
UInt08 param
) Set the R value.
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| SFXBevelColorRef |
Sub(
SFXBevelColorConstRef param
) Sub( UInt08 mono , UInt08 alpha ) Sub( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Sub( SFXRGBColorConstRef plain ) Sub( SFXRGBColorConstRef light , SFXRGBColorConstRef base , SFXRGBColorConstRef dark ) Subtract a specified value from the RGBA value.
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| SFXBevelColorRef |
SubAlpha(
UInt08 param
) Subtract a specified value from the A value.
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| SFXBevelColorRef |
SubBase(
SFXRGBColorConstRef param
) SubBase( UInt08 mono , UInt08 alpha ) SubBase( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Subtract a specified value from the RGBA value of the base color.
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| SFXBevelColorRef |
SubBaseAlpha(
UInt08 param
) Subtract a specified value from the A value of the base color.
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| SFXBevelColorRef |
SubBaseBlue(
UInt08 param
) Subtract a specified value from the B value of the base color.
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| SFXBevelColorRef |
SubBaseGreen(
UInt08 param
) Subtract a specified value from the G value of the base color.
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| SFXBevelColorRef |
SubBaseRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SubBaseRGB( UInt08 mono ) Subtract a specified value from the RGB value of the base color.
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| SFXBevelColorRef |
SubBaseRed(
UInt08 param
) Subtract a specified value from the R value of the base color.
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| SFXBevelColorRef |
SubBlue(
UInt08 param
) Subtract a specified value from the B value.
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| SFXBevelColorRef |
SubDark(
SFXRGBColorConstRef param
) SubDark( UInt08 mono , UInt08 alpha ) SubDark( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Subtract a specified value from the RGBA value of the dark color.
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| SFXBevelColorRef |
SubDarkAlpha(
UInt08 param
) Subtract a specified value from the A value of the dark color.
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| SFXBevelColorRef |
SubDarkBlue(
UInt08 param
) Subtract a specified value from the B value of the dark color.
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| SFXBevelColorRef |
SubDarkGreen(
UInt08 param
) Subtract a specified value from the G value of the dark color.
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| SFXBevelColorRef |
SubDarkRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SubDarkRGB( UInt08 mono ) Subtract a specified value from the RGB value of the dark color.
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| SFXBevelColorRef |
SubDarkRed(
UInt08 param
) Subtract a specified value from the R value of the dark color.
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| SFXBevelColorRef |
SubGreen(
UInt08 param
) Subtract a specified value from the G value.
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| SFXBevelColorRef |
SubLight(
SFXRGBColorConstRef param
) SubLight( UInt08 mono , UInt08 alpha ) SubLight( UInt08 red , UInt08 green , UInt08 blue , UInt08 alpha ) Subtract a specified value from the RGBA value of the light color.
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| SFXBevelColorRef |
SubLightAlpha(
UInt08 param
) Subtract a specified value from the A value of the light color.
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| SFXBevelColorRef |
SubLightBlue(
UInt08 param
) Subtract a specified value from the B value of the light color.
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| SFXBevelColorRef |
SubLightGreen(
UInt08 param
) Subtract a specified value from the G value of the light color.
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| SFXBevelColorRef |
SubLightRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SubLightRGB( UInt08 mono ) Subtract a specified value from the RGB value of the light color.
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| SFXBevelColorRef |
SubLightRed(
UInt08 param
) Subtract a specified value from the R value of the light color.
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| SFXBevelColorRef |
SubRGB(
UInt08 red
, UInt08 green
, UInt08 blue
) SubRGB( UInt08 mono ) Subtract a specified value from the RGB value.
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| SFXBevelColorRef |
SubRed(
UInt08 param
) Subtract a specified value from the R value.
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| static SFXBevelColorConstRef |
ZeroInstance( Void ) Get the instance that represents 0.
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| SFXBevelColorRef |
operator+=(
SFXBevelColorConstRef param
) Add a specified value to the RGBA value.
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| SFXBevelColorRef |
operator-=(
SFXBevelColorConstRef param
) Subtract a specified value from the RGBA value.
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| SFXBevelColorRef |
operator=(
SFXBevelColorConstRef param
) Assign a RGBA value.
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| SFXBevelColor::AtomRec * |
atomic_cast(
SFXBevelColor * param
) Convert SFXBevelColor into SFXBevelColor::AtomRec.
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| SFXBevelColor::AtomRec const * |
atomic_cast(
SFXBevelColor const * param
) Convert SFXBevelColor into SFXBevelColor::AtomRec.
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| Bool |
operator==(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Check the "==" relation.
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| SFXBevelColor |
operator-(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Subtract a specified value from the RGBA value.
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| Bool |
operator!=(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Check the "!=" relation.
|
| SFXBevelColor |
operator+(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Add a specified value to the RGBA value.
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| Types |
|---|
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AtomRec
Structure that represents the light color (L), base color (B), and dark color (D).
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| Global Functions | |
|---|---|
| SFXBevelColor::AtomRec * |
atomic_cast(
SFXBevelColor * param
) Convert SFXBevelColor into SFXBevelColor::AtomRec.
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| SFXBevelColor::AtomRec const * |
atomic_cast(
SFXBevelColor const * param
) Convert SFXBevelColor into SFXBevelColor::AtomRec.
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| Bool |
operator==(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Check the "==" relation.
|
| SFXBevelColor |
operator-(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Subtract a specified value from the RGBA value.
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| Bool |
operator!=(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Check the "!=" relation.
|
| SFXBevelColor |
operator+(
SFXBevelColorConstRef left
, SFXBevelColorConstRef right
) Add a specified value to the RGBA value.
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[ public, explicit ] SFXBevelColor(Void);
[ public ]
SFXBevelColor(
SFXBevelColorConstRef param // source SFXBevelColor
);
[ public, explicit ]
SFXBevelColor(
SFXRGBColorConstRef light // light color
SFXRGBColorConstRef base // base color
SFXRGBColorConstRef dark // dark color
);
[ public, explicit ]
SFXBevelColor(
SFXRGBColorConstRef plain // base color, light color and dark color
);
[ public, explicit ]
SFXBevelColor(
UInt08 red // R value of base color, light color and dark color
UInt08 green // G value of base color, light color and dark color
UInt08 blue // B value of base color, light color and dark color
UInt08 alpha // A value of base color, light color and dark color
);
[ public, explicit ]
SFXBevelColor(
UInt08 mono // RGB value of base color, light color and dark color
UInt08 alpha // A value of base color, light color and dark color
);
[ public ] SFXBevelColorRef Add( SFXBevelColorConstRef param // value (SFXBevelColor) to add to the color );
[ public ] SFXBevelColorRef Add( SFXRGBColorConstRef light // value to add to light color SFXRGBColorConstRef base // value to add to base color SFXRGBColorConstRef dark // value to add to dark color );
[ public ] SFXBevelColorRef Add( SFXRGBColorConstRef plain // value to add to color );
[ public ] SFXBevelColorRef Add( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value UInt08 alpha // value to add to the A value );
[ public ] SFXBevelColorRef Add( UInt08 mono // value to add to the RGB value UInt08 alpha // value to add to the A value );
SFXBevelColor::AddRed | SFXBevelColor::AddGreen | SFXBevelColor::AddBlue | SFXBevelColor::AddAlpha | SFXBevelColor::AddRGB | SFXBevelColor::AddLight | SFXBevelColor::AddBase | SFXBevelColor::AddDark | SFXBevelColor::Sub | operator+ | SFXBevelColor::operator+=
[ public ] SFXBevelColorRef AddAlpha( UInt08 param // value to add to the A value );
SFXBevelColor::Add | SFXBevelColor::AddRed | SFXBevelColor::AddGreen | SFXBevelColor::AddBlue | SFXBevelColor::AddRGB | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddDarkAlpha | SFXBevelColor::SubAlpha
[ public ] SFXBevelColorRef AddBase( SFXRGBColorConstRef param // value to add to color );
[ public ] SFXBevelColorRef AddBase( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value UInt08 alpha // value to add to the A value );
[ public ] SFXBevelColorRef AddBase( UInt08 mono // value to add to the RGB value UInt08 alpha // value to add to the A value );
SFXBevelColor::Add | SFXBevelColor::AddLight | SFXBevelColor::AddBaseRed | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDark | SFXBevelColor::SubBase
[ public ] SFXBevelColorRef AddBaseAlpha( UInt08 param // value to add to the A value );
SFXBevelColor::AddAlpha | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddBase | SFXBevelColor::AddBaseRed | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkAlpha | SFXBevelColor::SubBaseAlpha
[ public ] SFXBevelColorRef AddBaseBlue( UInt08 param // value to add to the B value );
SFXBevelColor::AddBlue | SFXBevelColor::AddLightBlue | SFXBevelColor::AddBase | SFXBevelColor::AddBaseRed | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkBlue | SFXBevelColor::SubBaseBlue
[ public ] SFXBevelColorRef AddBaseGreen( UInt08 param // value to add to the G value );
SFXBevelColor::AddGreen | SFXBevelColor::AddLightGreen | SFXBevelColor::AddBase | SFXBevelColor::AddBaseRed | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkGreen | SFXBevelColor::SubBaseGreen
[ public ] SFXBevelColorRef AddBaseRGB( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value );
[ public ] SFXBevelColorRef AddBaseRGB( UInt08 mono // value to add to the RGB value );
SFXBevelColor::AddRGB | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBase | SFXBevelColor::AddBaseRed | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubBaseRGB
[ public ] SFXBevelColorRef AddBaseRed( UInt08 param // value to add to the R value );
SFXBevelColor::AddRed | SFXBevelColor::AddLightRed | SFXBevelColor::AddBase | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkRed | SFXBevelColor::SubBaseRed
[ public ] SFXBevelColorRef AddBlue( UInt08 param // value to add to the B value );
SFXBevelColor::Add | SFXBevelColor::AddRed | SFXBevelColor::AddGreen | SFXBevelColor::AddAlpha | SFXBevelColor::AddRGB | SFXBevelColor::AddLightBlue | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddDarkBlue | SFXBevelColor::SubBlue
[ public ] SFXBevelColorRef AddDark( SFXRGBColorConstRef param // value to add to color );
[ public ] SFXBevelColorRef AddDark( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value UInt08 alpha // value to add to the A value );
[ public ] SFXBevelColorRef AddDark( UInt08 mono // value to add to the RGB value UInt08 alpha // value to add to the A value );
SFXBevelColor::Add | SFXBevelColor::AddLight | SFXBevelColor::AddBase | SFXBevelColor::AddDarkRed | SFXBevelColor::AddDarkGreen | SFXBevelColor::AddDarkBlue | SFXBevelColor::AddDarkAlpha | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubDark
[ public ] SFXBevelColorRef AddDarkAlpha( UInt08 param // value to add to the A value );
SFXBevelColor::AddAlpha | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddDark | SFXBevelColor::AddDarkRed | SFXBevelColor::AddDarkGreen | SFXBevelColor::AddDarkBlue | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubDarkAlpha
[ public ] SFXBevelColorRef AddDarkBlue( UInt08 param // value to add to the B value );
SFXBevelColor::AddBlue | SFXBevelColor::AddLightBlue | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddDark | SFXBevelColor::AddDarkRed | SFXBevelColor::AddDarkGreen | SFXBevelColor::AddDarkAlpha | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubDarkBlue
[ public ] SFXBevelColorRef AddDarkGreen( UInt08 param // value to add to the G value );
SFXBevelColor::AddGreen | SFXBevelColor::AddLightGreen | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddDark | SFXBevelColor::AddDarkRed | SFXBevelColor::AddDarkBlue | SFXBevelColor::AddDarkAlpha | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubDarkGreen
[ public ] SFXBevelColorRef AddDarkRGB( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value );
[ public ] SFXBevelColorRef AddDarkRGB( UInt08 mono // value to add to the RGB value );
SFXBevelColor::AddRGB | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDark | SFXBevelColor::AddDarkRed | SFXBevelColor::AddDarkGreen | SFXBevelColor::AddDarkBlue | SFXBevelColor::AddDarkAlpha | SFXBevelColor::SubDarkRGB
[ public ] SFXBevelColorRef AddDarkRed( UInt08 param // value to add to the R value );
SFXBevelColor::AddRed | SFXBevelColor::AddLightRed | SFXBevelColor::AddBaseRed | SFXBevelColor::AddDark | SFXBevelColor::AddDarkGreen | SFXBevelColor::AddDarkBlue | SFXBevelColor::AddDarkAlpha | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubDarkRed
[ public ] SFXBevelColorRef AddGreen( UInt08 param // value to add to the G value );
SFXBevelColor::Add | SFXBevelColor::AddRed | SFXBevelColor::AddBlue | SFXBevelColor::AddAlpha | SFXBevelColor::AddRGB | SFXBevelColor::AddLightGreen | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddDarkGreen | SFXBevelColor::SubGreen
[ public ] SFXBevelColorRef AddLight( SFXRGBColorConstRef param // value to add to color );
[ public ] SFXBevelColorRef AddLight( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value UInt08 alpha // value to add to the A value );
[ public ] SFXBevelColorRef AddLight( UInt08 mono // value to add to the RGB value UInt08 alpha // value to add to the A value );
SFXBevelColor::Add | SFXBevelColor::AddLightRed | SFXBevelColor::AddLightGreen | SFXBevelColor::AddLightBlue | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBase | SFXBevelColor::AddDark | SFXBevelColor::SubLight
[ public ] SFXBevelColorRef AddLightAlpha( UInt08 param // value to add to the A value );
SFXBevelColor::AddAlpha | SFXBevelColor::AddLight | SFXBevelColor::AddLightRed | SFXBevelColor::AddLightGreen | SFXBevelColor::AddLightBlue | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseAlpha | SFXBevelColor::AddDarkAlpha | SFXBevelColor::SubLightAlpha
[ public ] SFXBevelColorRef AddLightBlue( UInt08 param // value to add to the B value );
SFXBevelColor::AddBlue | SFXBevelColor::AddLight | SFXBevelColor::AddLightRed | SFXBevelColor::AddLightGreen | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseBlue | SFXBevelColor::AddDarkBlue | SFXBevelColor::SubLightBlue
[ public ] SFXBevelColorRef AddLightGreen( UInt08 param // value to add to the G value );
SFXBevelColor::AddGreen | SFXBevelColor::AddLight | SFXBevelColor::AddLightRed | SFXBevelColor::AddLightBlue | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseGreen | SFXBevelColor::AddDarkGreen | SFXBevelColor::SubLightGreen
[ public ] SFXBevelColorRef AddLightRGB( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value );
[ public ] SFXBevelColorRef AddLightRGB( UInt08 mono // value to add to the RGB value );
SFXBevelColor::AddRGB | SFXBevelColor::AddLight | SFXBevelColor::AddLightRed | SFXBevelColor::AddLightGreen | SFXBevelColor::AddLightBlue | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubLightRGB
[ public ] SFXBevelColorRef AddLightRed( UInt08 param // value to add to the R value );
SFXBevelColor::AddRed | SFXBevelColor::AddLight | SFXBevelColor::AddLightGreen | SFXBevelColor::AddLightBlue | SFXBevelColor::AddLightAlpha | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseRed | SFXBevelColor::AddDarkRed | SFXBevelColor::SubLightRed
[ public ] SFXBevelColorRef AddRGB( UInt08 red // value to add to the R value UInt08 green // value to add to the G value UInt08 blue // value to add to the B value );
[ public ] SFXBevelColorRef AddRGB( UInt08 mono // value to add to the RGB value );
SFXBevelColor::Add | SFXBevelColor::AddRed | SFXBevelColor::AddGreen | SFXBevelColor::AddBlue | SFXBevelColor::AddAlpha | SFXBevelColor::AddLightRGB | SFXBevelColor::AddBaseRGB | SFXBevelColor::AddDarkRGB | SFXBevelColor::SubRGB
[ public ] SFXBevelColorRef AddRed( UInt08 param // value to add to the R value );
SFXBevelColor::Add | SFXBevelColor::AddGreen | SFXBevelColor::AddBlue | SFXBevelColor::AddAlpha | SFXBevelColor::AddRGB | SFXBevelColor::AddLightRed | SFXBevelColor::AddBaseRed | SFXBevelColor::AddDarkRed | SFXBevelColor::SubRed
[ public, const ] Bool Equals( SFXBevelColorConstRef param // SFXBevelColor to compare );
[ public, const ] Bool Equals( SFXRGBColorConstRef light // light color of SFXBevelColor to compare SFXRGBColorConstRef base // base color of SFXBevelColor to compare SFXRGBColorConstRef dark // dark color of SFXBevelColor to compare );
[ public, const ] Bool Equals( SFXRGBColorConstRef plain // color of SFXBevelColor to compare );
[ public, const ] Bool Equals( UInt08 red // R value of SFXBevelColor to compare UInt08 green // G value of SFXBevelColor to compare UInt08 blue // B value of SFXBevelColor to compare UInt08 alpha // SFXBevelColor の A value );
[ public, const ] Bool Equals( UInt08 mono // RGB value of SFXBevelColor to compare UInt08 alpha // A value of SFXBevelColor );
[ public, const ] Bool EqualsRGB( SFXBevelColorConstRef param // SFXBevelColor to compare );
[ public, const ] Bool EqualsRGB( SFXRGBColorConstRef light // light color of SFXBevelColor to compare SFXRGBColorConstRef base // base color of SFXBevelColor to compare SFXRGBColorConstRef dark // dark color of SFXBevelColor to compare );
[ public, const ] Bool EqualsRGB( SFXRGBColorConstRef plain // color of SFXBevelColor to compare );
[ public, const ] Bool EqualsRGB( UInt08 red // R value of SFXBevelColor to compare UInt08 green // G value of SFXBevelColor to compare UInt08 blue // B value of SFXBevelColor to compare );
[ public, const ] Bool EqualsRGB( UInt08 mono // RGB value of SFXBevelColor to compare );
[ public, const ] SFXRGBColorConstRef GetBase(Void);
SFXBevelColor::GetLight | SFXBevelColor::GetBaseRed | SFXBevelColor::GetBaseGreen | SFXBevelColor::GetBaseBlue | SFXBevelColor::GetBaseAlpha | SFXBevelColor::GetDark | SFXBevelColor::SetBase
[ public, const ] UInt08 GetBaseAlpha(Void);
SFXBevelColor::GetLightAlpha | SFXBevelColor::GetBase | SFXBevelColor::GetBaseRed | SFXBevelColor::GetBaseGreen | SFXBevelColor::GetBaseBlue | SFXBevelColor::GetDarkAlpha | SFXBevelColor::SetBaseAlpha
[ public, const ] UInt08 GetBaseBlue(Void);